You have 60 seconds to cross the universe. The timer is your resource. Your health, your fuel and your score as one. 

How it works

  • Getting shot costs 3 seconds. Ramming an enemy destroys it, but costs 4.
  • Boosting doubles your speed and drains the clock 60% faster.
  • Time block crystals add 4 seconds.
  • Inside a wormhole the clock runs at about a third of normal speed.
  • Boss holds the lane for the last quarter of the run. It matches your speed, so can't be outrun. Destroy it to returns 10 seconds.
  • Replay and improve similar to a Rogue-Like and get good for the best ending

Your allies

Four ships fly in formation with you, and enemies will shoot at them. A crippled ship drops out of formation and falls behind, and the only way to bring it back is to ease off the throttle. Every second you spend flying slowly is a second lost. Ships still in formation can collect time crystals you may not be able to get to,  each worth 2 seconds.

You are not forced to save them ... but ....

Controls

  • A / D = steer
  • W / S = throttle up and down
  • Space = boost
  • Mouse = aim (can be turned off in Settings)
  • Esc or P = pause
  • R = restart

The ship fires on its own. There is no fire button.

Settings

The menu has volume, FOV, screen shake, mouse aim option and a quality preset, and can be opened mid-run from the pause screen. If the game runs poorly in your browser, lower the quality preset to mobile first.

About

Made for GMTK Game Jam 2026, theme  Countdown. Built in Unity 6.3. Full credits in the menu.

Comments

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Post here if you get the happy ending with all of your fleet intact and your time.


Screenshot and your game is my next playthrough with review.


Thanks for playing